Our dev team is grateful for the high quality contributions that the project is receiving, and is working hard to collect all the lovely feedback we have received to shape the Arduino CLI into the best tool possible for the community!
Wow! Another release just after two weeks, you ask?
Well, we fixed some serious bugs related to the compiler, and more importantly, we had to take a step back with respect to the transition to the new Java Virtual Machine from OpenJDK. Since we had received so many reports from our users, we decided to do a release with the old JVM in order to have a bit more time to properly handle those issues and at the same time guarantee a better experience to our users.
It’s Arduino’s 15th birthday! We are inviting the whole community to join Arduino Day 2020 on Saturday, March 21st.
Arduino Day is a 24-hour-long celebration around the globe, organized by the community for the community — where those interested in Arduino get together, share their experiences, and learn more about the platform. Participation is open to anyone, either as an organizer or participant, from makers and students to professional developers and educators.
In 2019, we had a record 659 events held in more than a 100 countries — full of activities, workshops, talks, and project exhibitions for a wide range of audiences and skill sets.
Let’s join together and make 2020 another record-breaking year!
Over the next few weeks, make sure to visit the Arduino Day website to learn more or locate an event in your area. Moreover, don’t forget to spread the word on social media using the hashtag #ArduinoD20!
Following on from our recent announcement that Raspberry Pi 4 is OpenGL ES 3.1 conformant, we have some more news to share on the graphics front. We have started work on a much requested feature: an open-source Vulkan driver!
Standards body Khronos describes Vulkan as “a new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs”. The Vulkan API has been designed to better accommodate modern GPUs and address common performance bottlenecks in OpenGL, providing graphics developers with new means to squeeze the best performance out of the hardware.
The “first triangle” image is something of a VideoCore graphics tradition: while I arrived at Broadcom too late to witness the VideoCore III version, I still remember the first time James and Gary were able to get a flawless, single-tile, RGB triangle out of VideoCore IV in simulation. So, without further ado, here’s the VideoCore VI Vulkan version.
First triangle out of Vulkan
Before you get too excited, remember that this is just the start of the development process for Vulkan on Raspberry Pi. Igalia has only been working on this new driver for a few weeks, and we still have a very long development roadmap ahead of us before we can put an actual driver in the hands of our users. So don’t hold your breath, and instead look forward to more news from us and Igalia as they make further development progress.