Tag Archives: Arduino Education

Arduino Science Journal surpasses 100K total downloads!

via Arduino Blog

The Arduino Science Journal is a mobile application that allows anyone to conduct scientific experiments by measuring the surrounding world with sensors, documenting and comparing data, developing and validating hypotheses, and taking notes. The app and all learning materials are free, open source, and available for download on Google Play Store, Apple App Store, and starting from today on Huawei App Gallery.

The Arduino Science Journal encourages students to explore how the world works, record data, document observations, and experiment like a real scientist — all through their mobile device, providing in effect a pocket-sized science lab!

We are happy to announce today that the Arduino Science Journal has surpassed the 100K total downloads since its launch!

Students can choose between dozens of hands-on science experiments, designed by education experts.

All experiments are free and cover a range of different areas, such as light, sound, motion and electricity, and can be used to enrich the learning experience within a variety of subjects such as math, physics, biology, and chemistry.

The Science Journal is aligned with the UK National Curriculum for Science and NGSS in the US.

We want to thank all the students, educators, and our community members that have downloaded the app, empowering the Arduino Education community! 100K times thanks!

Help us build an even bigger worldwide community of scientists! For more information, visit our website

Share this article and download your app today on Google Play Store, Apple App Store, and Huawei App Gallery.

Get ready to Explore IoT with Arduino Education

via Arduino Blog

This week we are launching our  Arduino Explore IoT Kit, which allows high school and college students to take their first steps in building connected devices. Educators can make a complex subject simple – explore the Internet of Things right now with Arduino Education. 

Aimed at the beginner,  there is a complete set of easy to follow online projects providing students with a  gateway into the digital world of connected objects and how people work together.

The kit comes complete with a complimentary 12 months subscription to the Arduino Create Maker plan, meaning it’s quicker and easier than ever to learn how to monitor, manage and control devices using the cloud – with the new Arduino IoT Cloud Remote app you can now do this ‘on the go’ via your mobile.

We recently spoke to Sara Willner-Giwerc, (a PhD candidate at Tufts University in Boston, Massachusetts, US) about her amazing work using the Internet of Things in education – helping to show just how useful the new Explore IoT Kit will be.

“By leveraging the Internet of Things, students are able to build more powerful systems that are no longer limited to only the resources they physically possess. This technological capability presents a cool opportunity for students to experience how they can be more powerful when they connect and collaborate with others than they can be on their own. “

“Especially now, in this time of social distancing and remote learning, the ability to communicate with devices that aren’t physically near us has become even more essential than it was previously. I’m really excited about the idea of using IoT to help students think about designing for more global systems.” 

Read the full article about Sara here

Here’s what a student had to say about the new Explore IoT Kit, when he got the chance to try out an advanced version:

“I would describe it as a very beginner-friendly way to get started with the Internet of Things, and a kit that you will be able to expand upon with your own ideas and components.”

“…the getting started section got me really excited to actually get started because it inspired all these thought streams of what I could potentially create with the kit.” Oliver Kempel – Danish High School Student 

The kit features 10 activities for students to develop a complete understanding of IoT:

  • Using the IoT Cloud and connected devices: Control physical objects, such as a displays or lights, remotely with the Arduino IoT Cloud
  • Collecting, processing, and storing data: Store data locally, wirelessly, and remotely for analysis and backup
  • Graphing and visualizing data and understanding its meaning: Use different tools and techniques to graph data and interpret the information collected
  • Serial communication, APIs, JSON, and web servers: Learn the essentials of how APIs (application programming interfaces) work, how to access remote web servers, and how to store the incoming data in JSON objects to create devices that can access all sorts of data from all over the world, and display it locally
  • Network security considerations: Understand how software developers protect devices and information from unauthorized access
  • Different sensors and how to use them: Investigate the environment using temperature, humidity, and light sensors, collect data about movement using an accelerometer, pressure, and motion sensors, take care of your plants by following the data from moisture and light sensors
  • Actuators and how to use them: Use lights, sound, display, and relays: electronic components used to activate high power devices, to visualize data, and control external devices

The Explore IoT Kit is available to buy now from our Education Partners locally or from the Arduino Store for only €99 / $114.

N.B. In addition to the Explore IoT Kit,  a second kit the “Oplà IoT Kit” will also be coming soon, targeting makers and professionals alike who are after an out-of-the-box IoT experience. The Oplà IoT Kit will enable users to instantly add connectivity to devices for the home and workplace – available to buy from early October onwards.

Arduino Education launches four new STEAM products at Bett 2020

via Arduino Blog

During Bett Show 2020, Arduino will launch the Arduino Education learning evolution: four new STEAM products for students in lower secondary school through to university. Arduino Education will also announce a partnership with the Fraunhofer Initiative: “Roberta – Learning with Robots” in Germany.

Arduino Education‘s latest products — CTC GO! Motions Expansion Pack, Engineering Kit Rev2, Arduino Education Starter Kit, and IoT Starter Kit — will be unveiled at Bett and available in Q1. These new products complement the existing portfolio, which includes the Science Kit, CTC GO!, CTC 101, Arduino Starter Kit, and Certification program.

Arduino CEO Fabio Violante comments: “We are delighted to announce four new products which will expand STEAM learning for lower secondary to university students. Our technology, programming, and curriculum content are creative tools just like brushes and paint that students can use as they become part of our next generation of scientists and artists.”

CTC GO! Motions Expansion Pack (Age: 14+)

Build on your secondary school students’ STEAM knowledge with more complex programming concepts that develop computational thinking and 21st-century skills.

For educators who have taken their students through the CTC GO! – Core Module, the Motions Expansion Pack builds on what they have already learned about how to use technology as a tool and how to apply that knowledge in the real world. The Motions Expansion Pack challenges students to go a step further in computing and design while introducing them to motors and transmission mechanisms such as pulleys and gear concepts that develop their logical reasoning, hands-on building skills, and problem-solving skills. Educators get all the teaching support they need with webinars, videos, guides, and direct contact with an expert.

Engineering Kit Rev2 (Age: 17+)

Challenge upper secondary school and university students and help them develop hands-on engineering skills.

Educators can challenge engineering students and help them develop physical engineering skills with the Arduino Engineering Kit Rev2. Featuring cutting-edge technology, the kit is a practical, hands-on tool that demonstrates key concepts, core aspects of mechatronics, and MATLAB and Simulink programming. Developed in partnership with MathWorks, The Engineering Kit Rev2 is ideal for advanced high school and college students, the three projects teach the basics of engineering — plus they’re fun to do! 

Education Starter Kit (Age: 11+)

Learn electronics and get started with programming in your classroom step-by-step — no experience necessary!

Educators can teach lower secondary school students the basics of programming, coding, and electronics. No prior knowledge or experience is necessary as the kits guide educators through step-by-step, they are well-supported with teacher guides, and lessons can be paced according to students’ abilities. The kit can be integrated throughout the curriculum, giving students the opportunity to become confident in programming and electronics with guided sessions and open experimentation. They’ll also learn vital 21st-century skills such as collaboration and problem-solving.

IoT Starter Kit (Age: 14+)

The first step into the world of connected objects has never been easier. 

Advanced secondary school and university students can get started with the Internet of Things quickly and easily. They’ll learn about using sensors; automation; logging, graphing and analyzing sensor data, and triggering events with serious technology made simple. The kit contains step-by-step tutorials for ten different projects – fun, creative experiments using real-life sensors.

In partnership with the Fraunhofer Initiative: “Roberta – Learning with Robots”

The dream team for classrooms worldwide: Arduino Education has officially partnered up with the Fraunhofer Initiative “Roberta – Learning with Robots.” The Arduino Uno WiFi Rev2 board, part of Arduino CTC GO!, joined the Open Roberta Lab, the biggest open-source coding platform developed in Europe.

The Arduino Uno WiFi Rev2 is the fourth Arduino board to be integrated into the Open Roberta Lab, which currently supports 13 robots and microcontrollers that enable children worldwide to adopt a playful approach to coding. The lab is the technological component of the Roberta Initiative, which was started by Fraunhofer IAIS in 2002. Eighteen years’ experience in STEM education, training teachers, and developing materials as well as launching the Open Roberta Lab in 2014 make Roberta a one-of-a-kind initiative in Germany and beyond, and the perfect partner for Arduino Education.

“Fraunhofer offers guaranteed quality, both on the technical level as well as for community support,” says Arduino CTO David Cuartielles. “There are a lot of synergies in our cooperation. Roberta is really meant for teachers to learn how to teach technology, and that’s also a key part of Arduino Education’s mission.”

“Open Roberta is developed as an open source platform to engage a community worldwide to join our mission. As a popular open source electronics platform, Arduino is the perfect match for us as it also motivates people all over the world to develop their own ideas and move from using to creating technology,” adds Thorsten Leimbach, head of business unit “Smart Coding and Learning” and Roberta manager at Fraunhofer IAIS.

Open source power for classrooms: Arduino Uno WiFi Rev2 for CTC GO! joins Open Roberta

via Arduino Blog

Dream team for classrooms worldwide: Arduino Uno WiFi Rev2 for CTC GO! joins Open Roberta Lab, the biggest open source coding platform made in Europe.

The Arduino Uno WiFi Rev2 is the fourth Arduino board to be integrated into the Open Roberta Lab, which is currently supporting a total of 13 robots and microcontrollers to enable children worldwide to adopt a playful approach to coding. By “dragging and dropping” the colorful programming blocks called “NEPO” hundreds of thousands of users worldwide from more than 100 countries per year create their own programs to make their hardware come to life.

“Fraunhofer offers guaranteed quality, both on the technical level as well as for community support,” says Arduino CTO David Cuartielles. “There are a lot of synergies in our cooperation. Roberta is really meant for teachers to learn how to teach technology which is a key part of the Arduino Education’s mission.”

The CTC GO! – Core Module containing eight Arduino Uno WiFi Rev2 is supporting the joint mission of Open Roberta and Arduino in providing teachers with a getting started program including eight lessons, eight guided projects, and six self-guided projects that teach students how to use electronics and introduces them to programming and coding. The lessons increase in difficulty from the very basics all the way through to learning different programming capabilities and building circuits for different sensors and actuators. During the self-guided projects, students practice building structures and applying the knowledge acquired in the hands-on lessons to develop their critical thinking, creativity and problem solving skills in a collaborative manner.”

Arduino first joined Open Roberta in 2018, when the microcontrollers Arduino Uno, Nano, and Mega were integrated into the Open Roberta Lab. The lab is the technological component of the Roberta initiative, which was started by Fraunhofer IAIS in 2002. 18 years of experience in STEM education, training teachers and developing materials as well as launching the Open Roberta Lab in 2014 make Roberta a one of a kind initiative in Germany and beyond.

An educator’s summer dream – to add more robotics into their classroom

via Arduino Blog

How Arduino Education helped educator James Jones boost students’ 21st-century skills and robotics knowledge at 23 middle schools in Orlando, Florida. 

More and more teachers face the difficulty of instilling the right skills and knowledge, as well as a flexible mindset, that better prepare their students for future career opportunities.

Today, students need to be thinking about careers in middle school,” Jones said. “If students wait until they are juniors or seniors in high school to decide, their options are already getting slim. Finding a direction in middle school allows for research, job shadowing, and internships in high school. This will translate into more jobs that require more of these skills as part of the daily workplace. This way they know what a career really looks like, instead of jumping into a job and finding out that they are miserable.”

The challenge: learning about careers you love at a young age

Many countries have recently approved changes in their curricula and education systems to allow earlier access to technology in the classroom. In Finland, technology education is not a separate subject but a cross-curricular, interdisciplinary topic studied within various classes. In Florida, the Workforce Education law requires that students explore their career options during grades 6-8, at ages 12 to 14.

How Arduino Education helped

Jones spent last summer looking for a solution to assist him the following semester. He wanted to think big and reach as many schools as possible in Orange County, so he applied for and won the Title IV grant through the Every Student Succeeds Act (ESSA) program. He used the grant to fund 23 middle schools and chose Arduino Education’s products, CTC GO! Core Module and the Arduino Starter Kit, to improve students’ robotics, programming, and coding skills.

This past summer we ran two weeks of camps for rising eighth-graders. It was a transition camp at our feeder high school,” Jones said. As an educator, he believes his students should not leave school with only basic knowledge of robotics and STEAM but a deeper and more concrete experience of real-world problem-solving. “More and more personal electronics have fewer buttons and more programming,” Jones said.

Jones asked  Pitsco Education – an official Arduino Education Partner – for extra support during his teaching experience. Pitsco “teaches both coding and circuitry concepts in a real-world manner. Along the way, students encounter numerous careers which might spark their interest in pursuing an occupation they hadn’t considered before. A few of the endless possibilities open to students include engineering and design in any field (computer science, electricity, chemistry, mechanics), programming, and even costuming and music production.”

Do you have an Arduino Education success story? We would love to hear it! your success story with Arduino Education!

Find out more about Arduino Education at arduino.cc/education