Tag Archives: events

Save the date for Arduino Day 2016: Saturday April 2nd

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Arduino Day Siria

For the third year we are inviting the open source community gathered around Arduino and Genuino globally to celebrate with us Arduino Day 2016 on Saturday April 2nd!

Arduino Day is a worldwide celebration of Arduino’s birthday. It’s a 24 hours-long event –organized directly by the community, or by the Arduino team– where people interested in Arduino get together, share their experiences, and learn more. Everyone can participate in the role of local organizer or as a participant.


For the past two years organizers throughout Europe, North and South America, Asia, Africa and Australia involved participants in activities, workshops, events for a wide range of audiences and skillsets.

Stay tuned because in February we’ll be launching the open call for entries.

In the meanwhile explore what happened in 2014 and 2015 and … start organizing!

Hashtag: #ArduinoD16

Making beyond the Wall: get to know chinese makers

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Last June Arduino partnered with Seeedstudio to manufacture Genuino boards for the chinese market and during Maker Faire Rome Massimo Banzi took part to an interesting panel to promote  4 chinese delegates from business, education, design and research domains presenting their work and discussing what does it mean to be a maker in China. (in the pic from left to right, Lin, Massimo, Alessio, Jin, Chenille & Flamingo).

The panel titled Making beyond the Wall and moderated by Alessio Jacona tried to address the growing maker movement in China which is not so visible to the European community while the hype of manufacture in Shenzhen, the Chinese Silicon Valley, is gaining more and more international media attention.


Flamingo was the first presenter of the session. Indeed he was also the first person to use Arduino boards in China back in 2007. As an evangelist, he taught physical interactions in China Central Academy of Fine Arts and even started the digital firm K1ND Beijing with Ogilvy China, which focus on interactive design with open source technologies for business projects.

He introduced LightBot (watch video on youku) made in collaboration with Jun Huang, an architect based in China. It’s an installation using LEDs as a brush to draw on light-sensitive canvas. The material on the wall glows after being exposed to light, particularly ultraviolet light, and fades away after some time. Lightbox is powered by an Arduino controlling 1024 LED lights installed on the pallet and stepper motors to control the movement.

Then it was the turn for  Jin  introducing Minibuilder and Candy Project (we featured her work in our blog earlier) created during her fellowship at Iaac. With her international background, Jin explained how she realized how the culture of making in China is focusing more on hardware startups with strong potential to accelerate thanks to great manufacturing opportunities. Whereas in the West, people see it more as a hobby or prefer to explore the conceptual development in a lab environment.  Nowadays she is implementing a new VR projects in China.

Later Lin explained his work as a tutor at the University of Science and Technology in Beijing and also his commitment as a community manager of mechanics and robotics in arduino.cn forum, the community of Arduino fans who also participated to Arduino Day. He worked on various projects and applied Arduino in hemiplegia rehabilitation equipment through sensor feedback and in a gearbox to detect malfunctions through vibration, temperature and stress.

Last but not least, Chenille talked about how he wrote the first book about Arduino in China and more recently, translated the third edition of Getting started with Arduino book into Chinese. He’s now working on a brainwave-controlled music player.

The panel was a good chance to present to an european crowd real experiences from the voice of chinese makers and sharing good practices for future collaborations.

Are you based in China and  want to share a project made with an Arduino or Genuino board? Submit it to the blog, we’d like to feature it and tell your story!

Thanks to all 100k participants: Maker Faire Rome 2015 was great

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Last weekend we were in Rome to take part to the third edition of Maker Faire Rome. With more than 100.000 participants, the event confirmed itself as the biggest Maker Faire outside of US. We thank you all for visiting our booth and express your support to Arduino.cc community.

On Saturday we had a special announcement to make, Intel and Massimo Banzi were on the main stage presenting the collaboration on the Arduino 101 and Genuino 101:

H98B6385 H98B6567 H98B6575 H98B6610 H98B6653 H98B6208

During the three days makers, designers, kids and parents, and many more visited the Genuino Booth and the Maker Store to see the new Arduino’s sister brand Genuino boards, explore the interactive installations and chat with the Arduino team:

2015-10-17 14.11.28 2015-10-16 15.30.54 2015-10-16 15.55.29-1 2015-10-16 15.35.59-1 2015-10-16 10.15.55 2015-10-16 15.41.24 2015-10-17 11.19.59 2015-10-16 16.06.59

Massimo Banzi met  many fans and took part to a lot of selfies :

2015-10-17 11.35.29 2015-10-17 11.38.08 2015-10-17 11.33.48 2015-10-17 11.34.28 2015-10-17 11.48.00 2015-10-17 11.51.38-2 2015-10-17 11.36.00 H98B6202

Browse the gallery of all pictures on Arduino account on Flickr. And see you at Maker Faire Rome 2016!

Intel and Banzi just presented Arduino 101 and Genuino 101

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Today during Opening Conference at Maker Faire Rome, Josh Walden Senior Vice President of Intel Corporation and Massimo Banzi, co-founder of Arduino, announced the upcoming release of Arduino 101 (U.S.) and Genuino 101 (outside the U.S.). The board features a 32-bit Intel® Quark™ microcontroller for minimal power consumption, 384 kB of flash memory, 80 kB of SRAM (24kB available for sketches), an integrated DSP sensor hub, Bluetooth* Low Energy radio, and 6-axis combo sensor with accelerometer and gyroscope.

We collaborated with Intel to provide the maker community an affordable learning and development board ideal for entry-level makers and education environments and also the first widely available development board based on the tiny, low-power Intel Curie  module.

Josh Walden explained the new partnership with Arduino:

“Empowering budding entrepreneurs and young students has always been a priority for Intel, and by partnering with Arduino, we are bringing the power of Intel to a new generation of makers. With the advanced features of the Intel Curie module embodied in the Arduino 101 board, young learners as well as developers can now bring to life truly unique, smart and connected creations.”

Massimo Banzi added:

“We worked closely with Intel on the development of this board and are expanding our educational courseware to incorporate the connectivity and advanced features expected by today’s student developers. Through our work with Intel, we’re able to reach a global community of entry-level makers and students with a comprehensive introduction to physical computing and now with a more advanced, powerful technology solution that will help them bring their creative visions to reality.”

Arduino 101 will be available in the first quarter of 2016 for a suggested retail price of US$30 (approximately 27 euros). The Intel-manufactured board will be sold under the Arduino 101 brand in the United States and under the Genuino 101 brand outside the United States. It will be also available through catalog distributors and retailers selling other Intel maker and innovator products such as Amazon, Conrad Electronic, Farnell Element 14, Microcenter, Mouser, Radio Shack, RS Components and SparkFun.

In the meanwhile Arduino 101 will be incorporated into the Creative Technologies in the Classroom (CTC) physical computing curriculum developed and tested by our team and currently deployed in over 300 schools. CTC is the world’s first formal physical computing curriculum for elementary and secondary school classrooms and provides educators with the tools, support and confidence needed to introduce their students to the foundations of programming, electronics and mechanics.

Intel will work closely with us to bring the CTC program to schools across the globe in coming years. As it is introduced to classrooms, Arduino 101 will nurture the next generation of technology industry professionals, entrepreneurs and inventors!

Come and meet Arduino team at the Genuino booth in Rome!

via Arduino Blog


From October 16th to 18th, most of us will be participating to the third edition of Maker Faire Rome. We’re setting up an amazing booth showcasing Genuino boards, Arduino Create, Casa Jasmina installations, educational projects from Creative Technologies in the Classroom (CTC), the new Genuino Starter Kit and much more!

We’ll be at Maker Faire Rome all three days at our new Genuino booth, right next to the Maker Store where, for the first time, you’ll be able to purchase Genuino Uno and Genuino Mega!

Take a look at the map below to see where we are (in front of Pavillion U) and click on it if you want to download a PDF version.


Here’s a little preview of what’s new at our booth:

Genuino Modules
The Genuino Modules aim at providing the user a breadboard-less experience in building interactive electronic systems. The family of products contains a Hub, a Shield and umpteen number of individual modules. The Hub is a microcontroller board by itself, based on the ATmega32u4. The Shield is an add-on board that can be mounted onto another board (like Uno). The modules can be used by connecting them directly to the Hub, or to another Genuino or Arduino board using the Shield.

The Eslov project is Genuino’s open-source, smart modular development platform made of a hub that connects to a computer, and a series of smart blocks. Each block features different functions, from analog sensors (like LDRs or potentiometers), to gyroscopes, accelerometers or even digital servo motors.
The different blocks automatically identify themselves in the Visual IDE when plugged to their hub. You can then virtually connect the blocks to one another by drawing pipes between sensor and actuator blocks. Without programming a single line of code, it’s possible to build complex prototypes like a seismic detector, a pet tracking device, or your own fitness band. Each block comes with a default firmware ready to run as part of the Eslov platform, but it is also possible to use it in combination with any of the existing Genuino or Arduino boards as a smart device connected via I2C.

Arduino Create 
Arduino Create is a platform that simplifies making a project as a whole, without having to switch between many different tools to manage the various aspects of whatever you are making.
You can write code and upload sketches to any Arduino & Genuino board directly from the browser, store all your sketches online, and access them from any device. The web-based software (IDE) offered by the Arduino Create platform is always up-to-date, including the latest Libraries and Cores, without having to install anything. Boards around you are automatically available in one single dropdown. You can add Schematics and Layout PNGs to your sketches, so that you have in one place all the core elements of your project.

During the three days you can also play with some cool interactive installations, among which:

Colour Theremin
The theremin is a musical electronic instrument that plays monophonic melodies by hand gestures. In this version, Colour Theremin creates a color ‘symphony': its intensity and shade are controlled by the movements of hands. The installation is based on a FastLED library by Daniel Garcia and Mark Kriegsman and it’s running on a Genuino Uno, an LCD shield, two ultrasound sensors, one pot for speed and 122 WS2812b pixels.

A DIY Live Stop Motion Tool heavily based on the work of Alexandre Quessy’s ToonLoop (2009), edited and used in Arduino and Processing workshop by Davide Gomba and Mirco Piccin.
(S)passoUno offers the player the possiblity to easily create a custom animation positioning objects on a lasercut board. Add a frame by pressing the Big Red Button, erase the last frame by pressing the Big Black Button, choose a sequence, add colors, add symmetry effects and enjoy the result!


(s)passo uno

Ready to celebrate the maker movement with us? Add the following events to your agenda:

  • Friday, 16th October at 11.00am - During the Opening Conference “Life with the Machines” taking place at Aula Magna of Sapienza, Massimo Banzi will have a keynote and an important announcement.
  • Saturday 17th October at 4.30pm – Massimo Banzi and Bruce Sterling will talk about “Casa Jasmina, the IoT for real people” at Room 10 of the Maker Faire (check map above).

Share your pictures and thoughts on social media channels using the hashtag #MFR15 and #Genuino

Get your discounted ticket to Maker Faire Rome (promo valid until October 14th –  h.18).

UX design meets creative technologies at #PUSH15

via Arduino Blog


Next October 23rd and 24th in Munich (Germany) push.conference will bring together digital professionals merging the established UX/ UI scene with the potential and skill-set of a new generation of creative coders and technologists.

Organised by a group of designers, the conference is run driven by a passion for having an active role in the creative community. Since four years they’ve been carefully curating the most relevant topics and speakers to share practical experiences and inspire with visions and examples of what’s next in the interactive field.

The conference is limited to 450 guests, and tickets sell fast.  Our readers can have a 15% discount on the regular ticket using the following code: PushArduino15 (it lasts till 21st of September).

Confirmed Speakers for 2015 are:

Josh Clark / UX Strategy Designer and author @ Big Medium
Simone Rebaudengo / Speculative Interaction Designer @ Frog
Dustin Senos / former Head of Design @ Medium
Pamela Pavliscak / UX Researcher @ Change Sciences
Anders Toxboe / Founder @ UI-Patterns.com
Benjamin Wiederkehr / Director @ Interactive Things
Heather Daggett / Senior Experience Design Prototyper @ Intuit
Pasquale d’Silva / Founder, Creative Director @ Keezy
Paul Skinner / Creative Director @ Tellart
Audree Lapierre / Information Visualisation Expert @ FFunction
Felix van de Sand / Director Design Strategy @ COBE
Sandra Heinzen / Art Director Online @ Plan.net
Nicole Weber / UX-Designer @ Ableton
Caroline Goulard / Generative Designer @ Dataveyes


Get inspired by a sneak peek of the topics:

Truly multi-platform

Great user experiences don’t only happen on the web or in apps. Users live in a world that gets richer day by day where they face different devices, operating systems, wearables, online services, interactive terminals and media installations. They don’t look at your product in an isolated way—and you shouldn’t either when designing it. At push.conference you will meet designers and developers of outstanding digital products on all platforms.

The Internet of Things is finally happening

While we amuse ourselves laughing about the connected fridge, IoT has arrived everywhere around us. The idea of omnipresent connected devices is stronger than ever before and hitting the product lines of startups like Nest as well as those of established players like Apple, Bosch and Siemens. Simone Rebaudengo, speculative interaction designer at frog, and mobile platform expert and author Josh Clark, share with you where this is heading and how we must prepare our products to be ready to succeed in the global networked ecosystem of tomorrow.

Psychology enables even more personal interactions

User research is a great basis to define requirements and directions for services and interfaces. Turning insights into the actual features in an interface is however not always so simple. That’s when understanding how emotions and psychology influence our users comes into play. Experience researcher Pamela Pavliscak and founder of UI-patterns.com Anders Toxboe will share their strategies when it comes to harnessing the power of happiness and persuasive UI patterns to create emotional reponses, help make decisions and guide our users.

Process shapes product

With iterative design and lean mindsets, prototyping has become an essential skill in our design process. Heather Daggett, Sr. experience design prototyper at Intuit, will cover when and with which fidelity prototypes inspire or help make decisions, and give advice to designers that face the decision how much of their energy to invest into technology skills.

Rich experiences

As important as a good concept is, it is the actual pixels on a screen that users will see and interact with. Making complex information accessible with interactive visualisations is the expertise of Audrée Lapierre of Montreal based studio FFunction. Dustin Senos, former Head of Design at Medium.com will explain how delightful details and a contextual interface make for a great experience beyond reading content on the web. Finally, we live and design in an age where dynamic use of space inspires interaction design from Google’s Material Design to the first ripples of virtual reality. Preparing for this, motion designer Pasquale d’Silva will propose to us a new approach for structuring multidimensional interfaces.