By way of a Pi Day gift, we’ve news that the popular point-and-click adventure game emulator ScummVM has now been ported over to the Raspberry Pi, allowing some of the greatest games ever made to be playable on the Raspberry Pi.
The Secret of Monkey Island
Created by LucasArts in 1987, the SCUMM (Script Creation Utility for Maniac Mansion) game engine powered many of the top point-and-click adventure games at the end of the ’80s and beginning of the ’90s. From The Day of the Tentacle and Full Throttle to Broken Sword, this period was arguably the pinnacle of the genre’s popularity.
When the popularity of point-and-click games started to wane, as they were superseded by more graphically advanced games, a group of developers created ScummVM to allow people to continue playing these old games on newer systems. By replacing the system-specific executable files, as long as you have the original data files you can run the games on a variety of systems. Many of the original game designers have helped the project and allowed their games to be released for free, including Beneath a Steel Sky. ScummVM has been ported to everything from modern OSes to games consoles, handheld consoles, and even phones.
A cyber-punk dystopia Beneath a Steel Sky.
In 1990 LucasFilm Games released The Secret of Monkey Island. When I first played the tale of Guybrush Threepwood and his battle with the evil pirate LeChuck, it was like playing a cartoon. It started a love affair with point-and-click adventures that continues to this day. Recently Tim Schaffer, one of the creators of Monkey Island, ran a successful Kickstarter campaign that raised over $3.5m for a point-and-click game proving that they are still popular today.
Now that ScummVM is available on the Raspberry Pi I’m looking forward to firing it up and heading to the Scumm Bar once more for some grog, travelling through time to fight the purple tentacle, and battling the templars to ancient treasure.
Having a well deserved pint of grog at the Scumm Bar
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Here’s a little game for your Raspberry Pi and Sense HAT from Dan Aldred. Dan’s a UK teacher (one of those people you wish had been YOUR teacher when you were a kid). So, as always with a Dan resource, he’s made the code available on GitHub to make made sure that kids (and adults) can build the game themselves, and learn plenty of useful stuff while they’re at it.
Egg Drop is a simple game where eggs fall from the top of the SenseHat. The egg falls toward the ground under the influence of gravity! You have a basket which you can use to catch the eggs. If you catch one, then you gain one point and your score goes up.
The Sense HAT‘s perfect for building this kind of activity; Sense HAT games using the motion sensors, the humidity sensor (we’ve had some fun coming up with Boppit clones you have to blow on) and the accelerometers. See if you can come up with something that uses the magnetometer and the temperature sensor. If you’re already using one, you’re in good company: there are two on the ISS as part of the Astro Pi programme. (Brace yourselves, ‘cos there’s no gravity.)
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It’s an excellent time to be a Raspberry Pi gamer. After last Monday’s blog post about some great games that are available for Raspberry Pi, Dana Dominiak of Webfoot Games got in touch last week to tell us that they’re porting most of their catalogue to the Pi, with no fewer than 15 games and game packs already available for free!
Games available so far include a host of retro arcade classics such as 3D Brick Buster and Alien Invasion, a fabulous 3D version of favourite Ape Vs. Caveman, kid-friendly platformer 3D Frog Feast, and addictive puzzle game Cubix Mania; you’ll also find Mahjong Ultimate, lots of card games, and plenty more!
There are links to download the games, and an FAQ, at www.WebfootGames.com/pi/; if you’re in Europe and having trouble downloading with the links on that page, you can also get them from webfootgames.itch.io/. You’ll need to increase the GPU RAM to 256MB to run some of these.
Dana first announced the games in our forums, where she and her colleagues have been super-responsive to questions and suggestions. Huge thanks to all of them for making the games available for us to enjoy!
Webfoot intend to port all of their games to the Pi, except where they’re restricted by licensing – that’s over 100 games. Dana says, “We will be releasing several games per week for as long as there is interest. That means we notice people posting the links and downloading the games.”
So, if you want more of these, you know what to do. Download, play and spread the word!
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As I began to type today’s blog post, I received an email from Eben beginning, “Wow – awesome stuff.” I set aside the project I’d been looking at (it’s neat, and we’ll bring it to you a little later this week), because I thought people would enjoy hearing about this right away. YoYo Games, home of GameMaker: Studio, have announced their Raspberry Pi games page: it features three fantastic, full and FREE games that they hope are a taste of what’s to come.
They Need To Be Fed is a monster-feeding, diamond-collecting, danger-dodging platform game with 360° gravity; Super Crate Box is an arcade romp with lovely retro looks, endless hordes of enemies to zap, tons of weapon crates to collect and a great chiptune soundtrack; and Maldita Castilla is an atmospheric action arcade game full of spooky myths from Spain and the rest of Europe. Huge thanks to authors Jesse Venbrux, Vlambeer and Locomalito for making their amazing games available for us to enjoy!
A few notes: these are built for the full Raspbian Jessie image, so that’s what YoYo recommend using. The games require 256MB GPU RAM, more than the default value of 64MB, so you’ll need to change it: this is easily done by going to
Raspberry Pi Configuration and then the
Performance tab, and changing the value for
GPU Memory. YoYo mentioned that it seems you can’t have the new OpenGL driver enabled with these.
Most importantly, if you want to try these games – and we think you will – make sure you go to YoYo’s Raspberry Pi games page to download them and tell other people to get the games from there too, so YoYo can show their developers just how many Raspberry Pi gamers are out there. They’d love to encourage the GameMaker community to make more great games available for the Pi, so they really want to see players represented in the download count.
What are you waiting for? Download, play, enjoy, and tell everyone you know!
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We went to see The Force Awakens on Friday. (Short review: it’s terrific and you should go and see it.) The comments here are a spoiler-free zone: comments which give away any of the plot will be removed.
There are few things I enjoy more at a fairground than a shooting gallery. (This is because they’re one of the few carnival games I can be guaranteed to beat Eben at.)
Koldo Santisteban likes Star Wars and shooting galleries too, so he combined the two in a home-built party game.
My project for Bilbao Maker Faire. For more info please visit my blog http://testingandfixing.tumblr.com/post/135368933819/star-wars-carnival
(If I’d been making this, each of those targets would have had JAR-JAR BINKS’ FACE on them.)
There are only five targets in this build, but it’s infinitely expandable, so if you make your own you can add more. Each target is managed by an Arduino, which controls a servo motor and an infrared receiver. A Raspberry Pi manages the information from the targets, keeping score, assigning sounds to each target and speeding things up as the game progresses.
You’re given a fixed amount of time to play in. Each target makes a different noise when hit. To stop people using the gun in a machine gun style, it has been programmed to “overheat” (or, more accurately, vibrate and blink) if someone keeps the trigger depressed.
Details about the build are available at Koldo’s blog – he’s asking those interested in making their own who need further instructions to contact him there.
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