Tag Archives: arduino

Teenage student creates a wearable system to reduce concussions

via Arduino Blog

For a high school science fair project, Berto Garcia came up with an idea to help reduce concussions among football players. Now a student at Texas Tech University, he holds a provisional patent for the award-winning, life-changing project.

The helmet-and-shoulder pads system consists of an Arduino connected to four sensors around the front and inside of the helmet, which is programmed to stabilize immediately after impact. When the stabilizers are not activated, players have full movement. But when a wearer suffers a hit above a certain threshold, the board activates the stabilizers, locking the helmet into place and stiffening up to reduce the whiplash motion of the neck. It doesn’t stop the impact of the initial hit, but it keeps the head from rattling around inside the helmet after the collision.

The sensors are also able to measure the amount of force with which athletes are hit and, using a radio, can wirelessly transmit that data to trainers on the sideline. Knowing that could help healthcare professionals diagnose concussions more accurately. Given recent events around concussions and traumatic brain injuries, Garcia’s idea can certainly play an imperative role in the future of sports.

Read all about the Texas Tech undergrad’s project here.

 

Genuino handbag will deter you from impulse buying

via Arduino Blog

Do you or your significant other have trouble sticking to a budget? Well, say goodbye to overspending with the iBag2: a high-tech wearable device that helps curb your impulse buys.

The iBag2 is equipped with a Genuino Uno, a 10,000mAh power bank, and several other interesting components. There’s a timer connected to electromagnets that lock the bag according to your most vulnerable spending moments during the course of a day, an RFID system hooked up to LEDs and vibration motors that illuminate in blue and vibrate each time your wallet is taken out, as well as a built-in GPS unit that warns you when you’re near a pre-preogrammed “vulnerable spending zone.”

Aside from curtailing your expensive bad habit, the iBag2 will also reminds you every two hours via yellow lights and small vibrations when it’s time to reapply sunscreen (you know, in case you’re shopping outdoors), and a Bluetooth tracker that pings your phone if the bag is a certain distance away from you.

The wearable prototype was created by Finder.com in collaboration with New York-based fashion designer Geova Rodrigues. Need a handbag that  knows when and where you’re likely to overspend? You can check out the iBag2 here.

This installation creates a digital orchestra of swamp sounds

via Arduino Blog

Developed by media artist Bojana Petkovic, Swamp Orchestra is an interactive sound installation that mimics the natural chorus of swamp creatures. The project is comprised of 16 light-sensitive sound modules, with each one producing noises from insects, frogs, amphibians, birds and other organisms. Each module responds to a flashlight, and the sound varies based on the amount of the light.

Swamp orchestra seemingly functions as sound sculpture which in a subtle way changes the ambience and acoustic experience of the space but also has a substantial presence as a work of physical sculpture. The set up itself reflects the layout of a concert hall stage on a much smaller scale. The pyramid shape has been carefully chosen for its symbolism as well as modularity where three or five pyramids form the cube.

Petkovic says Swamp Orchestra is an example of the complex, multi-layered interplay between nature and machine, human intervention and artifice. The installation’s programming and electronics, according to her, are excellent examples of this.

Each light that shines above the modules represents a “personal conductor,” an oscillator controlled by an Arduino. This enables endless variations of composing the peace but also allows the participant to slow down and notice the subtleties of the composition.

Talk to the (animatronic) hand!

via Arduino Blog

Maker Shuang Peng has created a 13 DOF animatronic hand using an Arduino Mega, seven servo motors, and six air cylinders, along with a Leap Motion sensor for control.

As briefly described on his Instructables page:

There are various ways to control the hand. I’ve tried the Leap Motion sensor and the data glove, which catches my motion via Processing. Then the Processing communicate with the Mega via serial. Now, I’m trying to use EMOTIV Insight EEG sensor to control it.

Ford billboard creates an immersive experience for travelers

via Arduino Blog

Although digital billboards may be nothing new; a marketing campaign by Ford is taking them to a whole new level. Created by Kinetic Worldwide, the automaker has created a ‘sensorial’ experience that blows air and smoke while emitting the sound of an engine as a person makes their way past the advertisement.

Installed at an airport in India, the billboard features a red carpet which is connected to a large screen via an Arduino. Whenever a traveler approaches the carpet, it triggers the wind, the noise of a revving Mustang engine, and for some of the ads, artificial smoke.

Sommnath Sengupta, creative director at Kinetic India, tells The Drum that more immersive experiences can lead to greater ROI:

First and business class travelers come with a mindset of luxuriating in a personalized experience. Our creative concept is a sensorial statement of power that speaks directly to and resonates with this audience. By contextualising the experience of driving a Mustang through dynamic content and technology, Ford has already seen an increase in potential buyers requesting test drives.

See it in action below!

A video posted by Kinetic (@kineticworldwide) on

Turn your old Game Boy into a drone controller

via Arduino Blog

What do you do when you find your old Game Boy? Most of us try to boot it up and reminisce the days of playing Tetris, Super Mario and Pokémon. Others like Gautier Hattenberger decide to turn it into a drone controller.

In order to do this, Hattenberger modified the Game Boy’s Game Link port with an Arduino Nano and an FTDI chip, which converts the Game Link signals to USB. Using a small piece of software on his laptop, he is able to control his Parrot ARDrone 2.0 via the classic device— A and B buttons for up or down, and the directional arrows for maneuvering.

Hattenberger has detailed his entire build here, and shared the code on GitHub.