Tag Archives: open

PyPy 2.1 beta released

via Raspberry Pi

Back in May, we mentioned that we’d been sponsoring the development of the ARM port of PyPy, the high-performance Python interpreter. Earlier today the team released a first beta of the upcoming 2.1 release, which for the first time adds ARM as an officially supported architecture.

You can see the announcement here, and download binaries for Raspbian here. Give it a spin and let us know what you think.

PyPy on Pi

via Raspberry Pi

While we love all programming languages equally here at the Foundation, we do love Python an awful lot. Most users run their code under the “default” CPython interpreter, but over the last few years the PyPy project has made great strides in producing an highly compatible alternative interpreter with an integrated tracing JIT compiler. On x86 platforms this can improve the performance of some workloads by a factor of ten or more, and the PyPy team are now bringing the same sort of boost to the ARM world.

You can download an Pi-compatible alpha release of PyPy for ARM and see some benchmarks here. We’re proud to have been able to contribute a small amount of funding to the latter stages of this project; over the next few weeks we’ll be running an irregular series highlighting some of the other open source projects that we’ve been contributing to.

OpenArena for Raspberry Pi

via Raspberry Pi

It’s really been interesting watching the Pi Store fill up with content. Today we approved OpenArena for the Raspberry Pi – if you played Quake III, OpenArena will be shockingly familiar. It’s a multiplayer first person shooter (FPS) based on Quake III, using a fork of the same game engine, and it’s free and open-source. Because there is blood and guns, we’ve marked the download with an adult content sticker.


OpenArena running on DaveSpice’s enviable Pi/Motorola Lapdock setup. Click to enlarge.

We know Quake and its derivatives are popular around here: one of the first videos we ever released of the Raspberry Pi, pre-release, in the summer of 2011, was a demo of Quake III running with all the visual settings turned up to maximum. It kind of surprised us by getting more than a million hits on YouTube.

The devs at the Raspberry Pi Foundation, the mods, and the guys at IndieCity are already talking about setting up some semiofficial tournaments – let us know if you’re interested!