Tag Archives: uno

An Arduino Final Countdown Timer

via Arduino Blog

While playing a game called slither.io, Nathan Ramanathan was asked by his father to turn on a wet grinder for “exactly 45 minutes.” As explained, this device uses stones to grind rice into dough, producing material for delicious-looking Dosa cakes.

Deliciousness aside, Ramanathan would rather have the grinder stop automatically than wait around for it, and came up with his own Arduino Uno-based outlet timer controlled via smartphone over Bluetooth. As a bonus, it plays “The Final Countdown” by Europe when only a few seconds remain. 

His write-up includes some discussion about multitasking and the perils of using the delay() function, so be sure to check that out if you’d like more information. Also, when dealing with outlet/mains power, use extreme caution and get help from someone qualified if needed.

Multi-player retro gaming on an Arduino VGA console

via Arduino Blog

When you’re introduced to an Arduino Uno, perhaps you want to take button inputs, control a few LEDs, or move a hobby servo motor. These boards are quite good at that, but with some creative coding, they can actually control a VGA monitor and even play low-resolution games like Pong, Snake or Tetris.

Using Sandro Maffiodo’s VGAx libraries, Instructables user Rob Cai built his own gaming setup, wiring the controls into two separate units. Now, while the base unit hooks up to the actual screen and takes inputs from player one, the second allows player two to participate as well.

I decided to split it in two units: one with a potentiometer and four buttons for the single player games, the other with one button and the second potentiometer for the second player. Thus in total you need 5 buttons, two potentiometers, a VGA connector (DSUB15 female) and, of course, an Arduino! Most importantly, there is no need of supporting IC or special shields!

Want to make one of your own? Check out the DIY VGA console in action below, and see more details on the project’s Instructables write-up. Smaffer’s VGAx libraries can be found here.

ArduECU is a waterproof and rugged Arduino electronic control unit

via Arduino Blog

Now on Kickstarter, ArduECU is an IP69K-rated waterproof, rugged and impact-resistant electronic control unit (ECU) that enables your Arduino projects to withstand the elements and other harsh environments.

ArduECU is compatible with all 12V to 24V systems, and can be used in a wide range of applications such as vehicle diagnostics and control, stationary machines, remote monitoring, industrial automation, and agriculture to name just a few.

Based on an ATmega328, the ECU can be programmed with the Arduino IDE and also supports CoDeSys, meaning you can now configure your ArduECU with ladder logic, functional block, structured text, instruction list, or sequential function charts.

ArduECU comes in three models–one for basic projects, one for CAN bus vehicle and machine control applications, and another which converts an existing Arduino Uno into a weatherproof, custom-tailored ECU with an on-board prototyping area for your own creations and circuits. Each of these units will have expansion headers to leverage IoT and wireless capabilities, including Wi-Fi, Bluetooth, cellular and GPS, or to house future expansion shields with additional functionality at a later time.

Geared clock measures time linearly

via Arduino Blog

Jonathan Odom, a full-time designer at Instructables who goes by the name “JON-A-TRON,” decided to make a clock illustrating time’s linearity.  What he came up with was a beautifully crafted (robotically manufactured at the Pier 9 workshop, that is) clock that uses two rack and pinion assemblies to move a line of numbers for hours on top of another line signifying minutes.

The minute “hand” is divided up into five-minute intervals, which seems to him to feel less neurotic than being precise down to the exact minute. Magnifying glasses are used to magnify an hour and minute number, reminding onlookers to focus on the present.

The clock is actuated using an Arduino Uno with a motor driver, controlling a stepper motor for each “hand.” It’s an incredible build, and nicely illustrated. Whether or not you have access to the tools needed to recreate this exact clock, perhaps this concept will inspire something similar!

Be sure to check out Odom’s clock Instructables write-up here and see a demo of it below!

Particle Flow makes granules tumble in interesting patterns

via Arduino Blog

This Arduino-based project creates interesting tumbling patterns using a system that tilts a plane in a controlled manner while deforming its surface.

NEOANALOG, a “studio for hybrid things and spaces,” was commissioned to build the Particle Flow installation, which explores how granules tumble under the control of gravity. This mechanism takes the form of a large hexagon held in three corners by linkages pushed up and down by NEMA 24 stepper motors. As these rods are lifted, the granules inside the “arena” are steered over to the opposite side producing a zen-like experience.

Inside the main hexagon are 19 smaller hexagons, each controlled by servos to lift an individual section of the rolling surface up and down. Control of the entire system is accomplished via a PC running Processing, which sends commands via Ethernet to an Arduino Mega and the steppers to an Arduino Uno with three motor drivers. 

A moving slanted plane and a grid of motorized stamps control the elements to form infinite variations of behaviors and patterns. The result is a zen-like experience that is both: fascinating and contemplative. Software controlled motion follows a complex choreography and enables precise steering of physical particles in a variety of ways: from subtle to obvious, from slow to high paced, from random-like to symmetric.

Intrigued? Be sure to check out Creative Applications Network’s write-up on this piece as well as NEOANALOG’s page for more details.

Arduino-controlled 360° camera trap for animal photography

via Arduino Blog

Using an Arduino, wildlife observer and hiking hacker Andrew Quitmeyer modified a spherical camera to take pictures when motion is detected.

If you’d like to photograph wildlife without actually being there to scare the animals off (or because you would eventually get bored), a great solution is a camera trap. These devices can trigger a camera when animals move nearby, hopefully capturing interesting images. Generally, you need to point your camera in the right direction, but Quitmeyer got around this by using a 360 camera instead to eliminate this placement bias.

In order to control the device, he rigged up his own system with PIR motion sensors and an Arduino Uno to prompt the camera as well as power it on and off. The hack looks effective, though voiding an expensive camera’s warranty like this will certainly scare a few Makers off!

You can see more about how this project was pulled off on Instructables, and find the Arduino code used on GitHub.